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 Post subject: GR.ROTATION & GR_COLLISION
Unread postPosted: Sat Feb 18, 2017 7:41 am 
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Joined: Mon Nov 09, 2015 7:14 pm
Posts: 139
here they have this game (see attachment) translated to Android platform,.. & this is for children but its still very entertaining in order to observe and study what is going on. it is Magic Pen and perhaps you have seen this one, i played this a few years ago and was wonder if anyone has seen and has an understanding of what they are looking at? so then you touch the area "x" and a ball is made, it drops and a collision event with the object ball occurs, all very realistic looking and that imparts an impact which moves the object ball down the slope. so then as the game progresses there may be multiple slopes the ball might come into contact with and all very arbitrary and not anything predifined, the user might put a slope in front of the ball unforseen and the programming is in place to react to it. basically what it is, is a gravity simulation, there is a "y" factor at all times, the object is always trying to fall, just like earth, at all time pulling downward,.. and then there is the "x" factor that is imparted upon the ball,.. so there is that initial "x" factor but it disapates and for the slopes the ball may encounter, there appears to be either a positive or negative "x" factor that is a varying percentage of the "y" factor depending on the which way the slope, upward or downward,.. if anyone has any examples like this, could you post them here or a link please? thanks.

has anyone seen what that looks like? because i have tried to duplicate what i am looking at with our GR.ROTATE and without any luck. has anyone a GR.ROTATE event with a functioning GR_COLLISION event similar to this game?


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 Post subject: Re: GR.ROTATION & GR_COLLISION
Unread postPosted: Wed May 03, 2017 7:00 pm 
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Joined: Mon Aug 08, 2016 12:36 pm
Posts: 6
If I were going to code something like this, I would use physics concepts to code it. The topics in question would be elastic collisions, momentum, rotational collisions and gravity. However, I'd have to sit down and think REALLY hard about this. It's been a long time since I touched that stuff, however


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