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Not sure the scaling works on all screens... right now only works in portrait mode.

Code:

! inputint.bas graphical keypad for entering positive integers

! numeric keypad entry -- works similar to INKEY$ ! returns '@' if no keypress ! returns 'cancel' if user cancels FN.DEF grkey$(pad[])

GR.SCREEN w, h sq=w/20

found=0 FOR i=1 TO 13 GR.GET.POSITION pad[i],sx,sy GR.BOUNDED.TOUCH touched, sx-sq*2, sy-sq*2, sx+sq*2, sy+sq IF touched found=1 F_N.BREAK ENDIF NEXT I IF !found THEN FN.RTN "@" IF i <10 THEN FN.RTN INT$(i) IF i =10 THEN FN.RTN "0" IF i =11 THEN FN.RTN "del" IF i =12 THEN FN.RTN "ent" IF i=13 POPUP "canceled",0,0,0 FN.RTN "cancel" ENDIF FN.END

! display numeric keypad and put gr object labels in pad[] array FN.DEF makenums(pad[])

GR.SCREEN w, h sq=h/32 GR.TEXT.SIZE h/16 GR.TEXT.ALIGN 2

FOR i=1 TO 12 GR.COLOR 255,0,255,0,1 row=FLOOR((i-1)/3) col=(i-1)-ROW*3 IF i <10 THEN k$=INT$(i) IF i=10 THEN k$="0" IF i=11 THEN k$ ="del" IF i=12 THEN k$ ="ok" GR.TEXT.DRAW pad[i],col*w/4+w/4,row*h/8+h/2,k$ GR.GET.POSITION pad[i],sx,sy GR.COLOR 255,0,255,0,0

GR.RECT b, sx-sq*2, sy-sq*2, sx+sq*2, sy+sq

NEXT I GR.TEXT.SIZE h/20 GR.TEXT.ALIGN 2 GR.COLOR 255,0,255,0,1 GR.TEXT.DRAW pad[13],w/8,h-10,"cancel" GR.RENDER FN.END

! input positive integer with onscreen keypad using prompts p$ and a$ ! with default value of d ! returns -1 if user cancels input ! NOTE: graphics must be opened and closed by calling function

FN.DEF inputintg(p$,a$,d) IF d<0 THEN d=0 GR.CLS GR.ORIENTATION 1 PAUSE 1000

GR.TEXT.ALIGN 2 GR.SET.STROKE 1 DIM pad[13] GR.SCREEN w, h makenums(&pad[]) GR.TEXT.SIZE h/16 GR.TEXT.ALIGN 2 GR.SET.STROKE 1 GR.TEXT.DRAW txt2,w/2,h/10,p$ GR.TEXT.DRAW txt2,w/2,h/6+30,a$ GR.RENDER n=d KB.HIDE GR.COLOR 255,255,255,0,1 GR.TEXT.ALIGN 2 GR.TEXT.SIZE h/12 GR.TEXT.DRAW txt1 ,w/2,h/3,INT$(n) GR.RENDER DO k$=grKEY$(pad[]) UNTIL (k$<>"@") IF k$="ent" FN.RTN n ENDIF n=0 DO IF IS_IN(k$, "0123456789")THEN n=n*10+VAL(k$) IF k$="cancel" THEN D_U.BREAK IF k$="del" THEN n=FLOOR(n/10) GR.MODIFY txt1, "text", INT$(n) GR.RENDER DO GR.TOUCH touched,x,y UNTIL !touched DO k$=grKEY$(pad[]) UNTIL k$<>"@" UNTIL k$="ent" IF k$="cancel" THEN n=-1 FN.RTN n FN.END

! open and close graphics and get integer from user FN.DEF inputint(p$,a$,d) GR.OPEN 255,0,0,0 x=inputintg(p$,a$,d) GR.CLOSE FN.RTN x FN.END

FN.DEF testinpint() GR.OPEN 255,0,0,0 DO x=inputintg("cals for","banana",110) POPUP INT$(x),0,0,0 PAUSE 3000 UNTIL x<0 GR.CLOSE FN.END

At any rate this one also has positive/negative numbers

Code:

! inputint.bas graphical keypad for entering positive integers

! numeric keypad entry -- works similar to INKEY$ ! returns '@' if no keypress ! returns 'cancel' if user cancels FN.DEF grkey$(pad[])

GR.SCREEN w, h sq=w/20

found=0 FOR i=1 TO 14 GR.GET.POSITION pad[i],sx,sy GR.BOUNDED.TOUCH touched, sx-sq*2, sy-sq*2, sx+sq*2, sy+sq IF touched let found=1 F_N.BREAK ENDIF NEXT I IF !found THEN FN.RTN "@" IF i <10 THEN FN.RTN INT$(i) IF i =10 THEN FN.RTN "0" IF i =11 THEN FN.RTN "del" IF i =12 THEN FN.RTN "ent" IF i=13 POPUP "canceled" FN.RTN "cancel" ENDIF if i=14 then fn.rtn "-" FN.END

! display numeric keypad and put gr object labels in pad[] array FN.DEF makenums(pad[])

GR.SCREEN w, h sq=h/32 GR.TEXT.SIZE h/16 GR.TEXT.ALIGN 2

FOR i=1 TO 12 GR.COLOR 255,0,255,0,1 row=FLOOR((i-1)/3) col=(i-1)-ROW*3 IF i <10 THEN k$=INT$(i) IF i=10 THEN k$="0" IF i=11 THEN k$ ="del" IF i=12 THEN k$ ="ok" GR.TEXT.DRAW pad[i],col*w/4+w/4,row*h/8+h/2,k$ GR.GET.POSITION pad[i],sx,sy GR.COLOR 255,0,255,0,0

GR.RECT b, sx-sq*2, sy-sq*2, sx+sq*2, sy+sq

NEXT I GR.TEXT.SIZE h/20 GR.TEXT.ALIGN 2 GR.COLOR 255,0,255,0,1 GR.TEXT.DRAW pad[13],w/8,h-10,"cancel" gr.text.draw pad[14],7*w/8,h-10,"+/-" GR.RENDER FN.END

! input integer with onscreen keypad using prompts p$ and a$ ! with default value of d ! returns -99999 if user cancels input ! NOTE: graphics must be opened and closed by calling function

FN.DEF inputintg(p$,a$,d)

GR.CLS pause 1000 GR.ORIENTATION 1

GR.TEXT.ALIGN 2 GR.SET.STROKE 1 DIM pad[14] GR.SCREEN w, h makenums(&pad[]) GR.TEXT.SIZE h/16 GR.TEXT.ALIGN 2 GR.SET.STROKE 1 GR.TEXT.DRAW txt2,w/2,h/10,p$ GR.TEXT.DRAW txt2,w/2,h/6+30,a$ GR.RENDER n=d KB.HIDE GR.COLOR 255,255,255,0,1 GR.TEXT.ALIGN 2 GR.TEXT.SIZE h/12 GR.TEXT.DRAW txt1 ,w/2,h/3,INT$(n) GR.RENDER tmout=clock() khit=0 DO let k$=grKEY$(pad[]) pause 25 if k$="@" elapsed=clock()-tmout else khit=1 endif UNTIL (k$<>"@") | (elapsed>10000 & !khit) if (elapsed>10000 & !khit) fn.rtn d endif IF k$="ent" FN.RTN n ENDIF n=0 DO IF abs(n)<=999 & IS_IN(k$, "0123456789") THEN let n=n*10+VAL(k$) IF k$="cancel" THEN D_U.BREAK if k$="-" then n=-n IF k$="del" THEN n=FLOOR(n/10) GR.MODIFY txt1, "text", INT$(n) GR.RENDER DO GR.TOUCH touched,x,y UNTIL !touched DO let k$=grKEY$(pad[]) UNTIL k$<>"@" UNTIL k$="ent" IF k$="cancel" THEN n=-99999 FN.RTN n FN.END

! open and close graphics and get integer from user FN.DEF inputint(p$,a$,d) GR.OPEN 255,0,0,0 x=inputintg(p$,a$,d) GR.CLOSE FN.RTN x FN.END

The main reason I wrote the routine was that I wanted something that easily displayed a default value which could be changed in one keystroke and didn't use the ugly D-Pad to enter numbers in. Plus the green color looks nice!

I should probably just use a flag to signal a cancel... I am just too lazy I guess!

The main reason I wrote the routine was that I wanted something that easily displayed a default value which could be changed in one keystroke and didn't use the ugly D-Pad to enter numbers in. Plus the green color looks nice!

I should probably just use a flag to signal a cancel... I am just too lazy I guess!

is it possible to touch the screen more than 2x ? i want to make a piano ...

I am not really sure how multitouch works with the bounded GR.TOUCH... you might be able to mod the functions to check every single key and assign an array rather than return a single character.

Joined: Wed Oct 03, 2012 9:53 am Posts: 2776 Location: Colorado, U.S.

When you touch the screen, that touch is assigned an ID. Until you lift that touch, any movement triggers a motion event that has that same ID. If you have more than two touches active, BASIC! watches the first two and ignores the rest. I don't know why that is, I have never investigated it.

Also, I don't know how the IDs are assigned if you lift touches in a different order than the original touch order. Say you are touching three places at once. You lift the second touch (one BASIC! is watching) and then touch a fourth place, still holding touches one and three. Does the fourth touch get the same ID as the second touch, or does it get a new ID different from all the previous three?

This is relevant to cterp's comment, because GR.Touch and GR.Bounded.Touch can only look at touch events that BASIC! tracks -- the first two.

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