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 Post subject: TapDots - simple tap colors game
Unread postPosted: Wed Feb 22, 2017 2:47 pm 
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Joined: Wed Apr 15, 2015 3:57 am
Posts: 440
http://laughton.com/basic/programs/games/TapDots/

Saw something like this on the Play Store and wanted to try to make one myself, but with no sound
and easier to see colors (yellow and green is hard to tell apart on Kindle tablets so I use cyan instead of yellow)

You have 20 seconds to tap as many of the circles with the matching color at the top. The circles will disappear as you
touch them.

My apologies to anyone who is colorblind, but it shouldn't be too hard to replace the circles with the bitmaps or shapes of your choice. My best score is 60 taps with 1 mistake.

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 Post subject: Re: TapDots - simple tap colors game
Unread postPosted: Wed Feb 22, 2017 6:28 pm 
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Joined: Wed Apr 15, 2015 3:57 am
Posts: 440
Fixed a couple scaling issues in v0.2 plus you now get an extra 0.5 seconds added to the clock for each
level completed.


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 Post subject: Re: TapDots - simple tap colors game
Unread postPosted: Thu Feb 23, 2017 12:13 am 
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Joined: Mon Aug 18, 2014 1:16 pm
Posts: 1336
Nice little game cterp

As you can see with my screen shot, I can't come close to your score. :oops: :oops:

Regards Roy
Attachment:
TapSnap.PNG
TapSnap.PNG [ 72.7 KiB | Viewed 455 times ]


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 Post subject: Re: TapDots - simple tap colors game
Unread postPosted: Thu Feb 23, 2017 7:05 pm 
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Joined: Wed Apr 15, 2015 3:57 am
Posts: 440
Thanks Roy!

Yeah I think a touch screen works a little better for this game..

I updated the app on the ftp server because I realized there was a tiny bug if I use a random color and don't pick the target color from the existing grid colors: There was a (3/4)^25 or about 1/1000 chance that the game would pick a color that wasn't on the grid at all.

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 Post subject: Re: TapDots - simple tap colors game
Unread postPosted: Fri Feb 24, 2017 1:41 am 
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Joined: Mon Aug 18, 2014 1:16 pm
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cterp wrote:
Thanks Roy!

Yeah I think a touch screen works a little better for this game..

I updated the app on the ftp server because I realized there was a tiny bug if I use a random color and don't pick the target color from the existing grid colors: There was a (3/4)^25 or about 1/1000 chance that the game would pick a color that wasn't on the grid at all.

Image

:o :oThat's some score :o :o


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 Post subject: Re: TapDots - simple tap colors game
Unread postPosted: Fri Feb 24, 2017 7:00 pm 
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Joined: Wed Apr 15, 2015 3:57 am
Posts: 440
Oops! I found another bug today (I got suspicious when I got a score of over 600) .. I was assigning the deadline variable outside the main game repeat loop so that the interval was getting longer and longer in successive games...

I fixed it and now my scores are more in the 80-100 range.


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