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 Post subject: how are we doing on the GR.ARC?
Unread postPosted: Thu Feb 16, 2017 6:49 pm 

Joined: Mon Nov 09, 2015 7:14 pm
Posts: 140
did anyone work on that? remember there was collision all around the arc,..:

"Objects that may be tested for collision are: point, rectangle, bitmap, circle, arc, oval, and text. In the
case of a circle, an arc, an oval, or text, the object’s rectangular boundary box is used for collision
testing, not the actual drawn object."

and then someone thought we could measure from the middle define the opening? remember? ,... so anyway i was probably needing a sequel for my games but i was wanting to whip together the one that got stalled,... so then it was this and also the GR.ROTATE needed an END statement & complete screen refresh and i had mentioned that GR.MOVE and GR.MODIFY didn't, did anyone i was looking through the release announcements the other day and didnt see any kind of mention on this. though i am sure other software releases have this defined because i have played a few games where a ball has collision atop a see-saw like rectangle. and with this the collision and GR.ROTATE are just not compatable at all. has anyone thought to look into this since i asked about it awhile ago?

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