Dan: this is a whole project, perfect for one to offer as a third party GW lib I would go with the possibility to display whatever coordinates. You can get the latitude and longitude from BASIC! GPS and pass it to the GW API to display it on a map.
Post subject: Re: GW: GUI-lib to easily create apps!
Posted: Wed May 18, 2016 11:23 am
Joined: Fri Aug 23, 2013 2:54 am Posts: 21 Location: Hungary
What I could do, I have done it. I have tried to provide some code or example-snippets in connection with questions, ideas for qualified coders to facilitate to make their solving and their reflections. In this manner, they do not have to start work from zero, they can concentrate just the essentials things such as repair and finding errors, developing the code abilities.
I guess, I had mistaken when I wrote so long message. It seemed advantageous to order my comments into points thus make easier references to them just in one message.
In the future, I will do my questions one by one, because I do not want to deter members with reading „novels”. I will break into little pieces my previous message and will ask them in small doses later, again. Now, I sure, shorter messages have bigger chance to have more attention.
Fixed key "selected" for GW_MODIFY() of RADIO buttons
Fixed key "selected" for GW_MODIFY() of CHECKBOXES
Fixed GW_GET_VALUE$() and GW_RADIO_SELECTED() of RADIO buttons
Added key "text" for GW_MODIFY() of CHECKBOX, FLIPSWITCH, SLIDER, SELECTBOX, and RADIO buttons
Added key "selected" for GW_MODIFY() of SELECTBOX
Added CUSTO property "mini" for BUTTONS
v3.2 released on 05-JUL-2016
Added new control GW_ADD_DIALOG_INPUT() very similar to DIALOG_MESSAGE but with an input line: the input line can be text (by default) or number, password, email, or url (see demo)
And the latest one, just released today:
v3.3 released on 21-JUL-2016
Re-integrated 2 resources into GW.bas: basic.js, styles.css. No more need to attach them in APK
Fixed GW_SET_PROGRESSBAR() of a non-integer value
Added new function IS_APK() to tell if the app runs in APK mode
Added new function GW_GET_IMAGE_DIM$() to get the dimensions of an image in the form "WxH"
Added new functions GW_HIDE() and GW_SHOW() to change visibility of a control
[APK mode] Enhanced the following functions to handle files that are in assets but not on sd-card: GW_LOAD_THEME(), GW_ADD_IMAGE(), GW_ADD_ICON(), GW_ADD_VIDEO(), GW_USE_FONT(), now, when compiling your APK, you don't have to select the files for copy to sd-card at startup, all you have to do is make sure you attach the resources in your APK
Post subject: Re: Announcing GW: a GUI-lib to easily create apps!
Posted: Sun Sep 18, 2016 11:54 pm
Joined: Tue Jan 03, 2012 9:31 am Posts: 5459 Location: Paris, France
The days of the GW splash screen are numbered Getting rid of it was expressed by a few users several times, so here we are.
Another interesting feedback from several of you has been the important time needed to load the lib (and it's understandable since today it's composed of 186 functions). Until now, there was a blank page until the GW lib was totally loaded, and then the splash screen was displayed.
I found a compromise: my solution has been to modify the architecture of the library to show progress when loading its functions. This allows faster app startup, and it still promotes the GW lib by showing it's used, but in a much more subtle way.
In the end it looks a lot like loading a game from PC but I'll keep the surprise for the next release, no sneak peek this time!
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