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 Post subject: Color Block Mondrian
Unread postPosted: Thu May 11, 2017 6:51 am 

Joined: Sat Jul 04, 2015 7:28 am
Posts: 51
Here is a colorful version of the program.
gr.orientation 0
do %ensure that the orientation has set to landscape before proceeding. This could take a few seconds.
gr.screen wide, high
until wide > high
gr.bitmap.create canvas, wide, high

gr.bitmap.draw workspace, canvas, 0, 0 %create a starting bitmap with a random color
red = Floor(Rnd() * 256)
green = Floor(Rnd() * 256)
blue = Floor(Rnd() * 256)
gr.color , red, green, blue
gr.bitmap.fill canvas, 10, 10
gr.bitmap.drawinto.start canvas
gr.set.stroke 2

do %Main loop continues until the program is manually ended

let startx = Floor(Rnd() * (wide - 1)) %choose random starting and ending X positions
let stopx = Floor(Rnd() * (wide - 1))
if stopx < startx then %go from right to left
let temp = startx
let startx = stopx
let stopx = temp

let starty = Floor(Rnd() * (high - 1)) %choose random starting and ending Y positions
let stopy = Floor(Rnd() * (high - 1))
if stopy < starty then %go from top to bottom
let temp = starty
let starty = stopy
let stopy = temp

scheme = 0 %flip coins determine which color values to flip
let flipred = Floor(rnd() * 2)
let flipgreen = Floor(rnd() * 2)
let flipblue = Floor(rnd() * 2)
let scheme = flipred + 2 * flipgreen + 4 * flipblue
until scheme > 0

for x = startx to stopx %change the actual graphics in the random block
for y = starty to stopy
gr.get.bmpixel canvas, x, y, alpha, red, green, blue %get the current values and reverse the color values based on coin flips
if flipred = 1 then let red = 255 - red
if flipgreen = 1 then let green = 255 - green
if flipblue = 1 then let blue = 255- blue
gr.color alpha, red, green, blue
gr.point dummy, x, y
if mod(y,10) = 0 then gr.render %make the program run faster by not rendering every change
next y
next x

until (1=0)


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